![]() I personally went from Maya to Modo to Blender, and other than getting familiar with the interface, it was largely the same approach for everything. ![]() Most of the concepts you pick up will be the same. You could easily start with Blender and use the Industry Standard Keymap instead. Thing is, you really don't need to start with Maya though. Most studios will probably want you to know how to use max or maya anyhow. The navigation habits you will build can help you navigate other software as well, and many of them have a kind of "maya" keymap included. The reason for this is that it is kind of a "standard" these days. If you are a student and have access to an official free version of Maya, I would say start there.
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